use sub uv with sprite renderer to create cool smoke effect in niagara system with emitter in unreal engine 5 my course link: https://www.udemy.com/course/unreal-engine-5-create-video-game-in-ue5-with-blueprint/?couponCode=FRIENDSFROMSTART link to my patreon page and download sources and graphics: https://www.patreon.com/navidansari instagram: https://www.instagram.com/navidrct/ Discord: https://discord.gg/cc22ZctUWr timecodes: 0:00 intro 0:18 create niagara emitter 1:02 spawn rate 1:25 add velocity to niagara emitter particle 2:24 randomize velocity with random range vector 3:17 randomize life time of smoke particle 3:41 shape location like sphere location in ue5 5:08 emitter state 5:34 use curve to change alpha or opacity of particles in niagara with scale color 7:00 use curve to change size of particles in niagara with scale sprite size 9:10 niagara material for sub uv textures 13:30 sub uv option in sprite renderer 14:16 sub uv animation 14:56 accleration force in niagara system and emitters 15:51 randomize rotation for normalized age of particles